Pso2 elysion1/17/2024 The issue is taking away techers best ranged option. If it's possible, I just hope you guys play a non-EL FO before Ilmegid in EP2, where their damage potential is suspected by most of the population.the issue is not that fo loses options, they have tons of other things they can replace it with. If it's possible, I just hope you guys play a non-EL FO before Ilmegid in EP2, where their damage potential is suspected by most of the population. Instead the thing I care most is if there is a RA with 4 WB, and if the group knows when to defend the tower instead of chasing after every boss. For the most difficult TD3, it's a collecting and Gundam game. Mobs are just easy enough for most classes with decent gear and the right mind as long as they DON'T LEECH. Even in TD1 and TD2 people nowadays kill bosses with a WB in their butt fast enough that I really don't care if it's a melee or ranged as long as they are not stupid. And there is Icefang/Effecient Barta, Gibarta, Multi3 Rabarta, and Narta still hits hard with an Ice build.īut do they steal thunder from melee classes? I don't think so. Vanilla Gigrant actually has a Power of 660 because 550 is for 5 hits while the actual TC has 6hits. Concentrated Ragrant hits like a horse and Efficient Grant never misses one weakspot (Unlike Sazan and Razan) and cost far less PP. And see, fire is only like 1/4 of that.Īnd even then you have multi3-razan with a power of 900 that cost like 20PP, the efficient Sazan that still does good damage without an EL but with a Wind talis. Ultimate? Fire/Wind/Ice/Lightning probably will be THE element since the tend to release the three "starting area" as a testing ground. In the new map (where most new weapons/units come from) Dark does a much better job and in the next map the enemies will probably be weak to Ice. I don't even use fire anymore and put the only set of Fire rod/talis on market because it is NOT THE ONLY LINE OF TECHS THAT MATTERS. In fact Light/Wind/Ice and even Dark are all viable in these two quests and I have to point out that 9000 damage efficient Ilmegid is still doable with average gear, the right skill tree and a TE. It's usefulness is somewhat limited to TD1/TD2 with a fully coordinated Fire FO group.
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